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WORK EXPERIENCE

Architect with experience in design, project development, and scenography. Skilled in conceptualization, technical precision, and creative exploration, with the ability to lead projects from concept to execution. My background spans from architectural design to set design for film, combining creativity, technical rigor, and storytelling to create spaces that are functional, innovative, and emotionally engaging.

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Deputy Project Manager

Alejandro Rogelis Arquitectura

Collaborated with Alejandro Rogelis Arquitectura in the design and development of diverse projects that explore contemporary architectural expression. My role involved contributing to conceptual design, spatial strategies, and representation tools, always with an emphasis on the dialogue between architecture, the urban context, and everyday life. This experience strengthened my ability to translate ideas into coherent proposals that balance innovation, functionality, and a strong sense of place.

Architect Designer

CURVA 

Worked as a Design Architect at CURVA, contributing to the development of architectural projects with a strong focus on design innovation, technical precision, and urban integration. My responsibilities included supporting conceptual design, producing detailed drawings and visualizations, and participating in the definition of spatial and functional strategies. This experience allowed me to strengthen my skills in project design and teamwork, while deepening my understanding of how architecture shapes public spaces and community life.

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Independent architect

DVA

As an Independent Architect (DVA), I developed architectural projects that reflect a personal design vision, integrating creativity, functionality, and context. My work included conceptualization, design development, and project coordination, allowing me to approach architecture as a comprehensive process — from the first idea to its materialization. This independent practice strengthened my ability to manage projects autonomously while exploring innovative design strategies.

Diseñador de escenaios

TIS Productions

As a Set Designer at TIS Productions, I applied my architectural training to the creation of scenographic spaces for cinematography. Unlike traditional architecture, where design focuses on long-term use, functionality, and materiality, set design demanded a different approach — prioritizing visual impact, atmosphere, and narrative coherence. My work included conceptual sketches, 3D models, and material selections to bring fictional spaces to life on screen. This experience broadened my perspective on spatial design, emphasizing the power of architecture to tell stories and evoke emotions beyond physical permanence.

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